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Hellboy render i started last year and came back to finished a months ago.
the pose was basied off a existing image of hellboy.

model was done in zbrush, brought into maya for UV mapping, then brought back into zbrush for colour and texture.



i made a simple background using simple shapes and toonshading for colour.
one of the first modeles to get bump maping to work but it can only be seen on the right hand.