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gazlowe part 3

now that the uv mapping is done ive taken him back into zbrush for colour.  here you have gazlow by himself.

base colour on the robot with a little bit of work on the arms. i think i might go over them again. bit too much dirt.

gonna finish the colour next week and pose it for rendering. if things go well. should hopfuly be able play around with the bump mapes and figures crossed be able to render by the end of the week.

Gazlowe part 2


update on my gazlow model, done about 90% of the uv mapping and was messing around with glowing eyes. went a lot better then i thought so i will probably keep them and do somthing similar with the chimneys on his back.

Gazlowe model part 1

Half way done gazlow model started a few weeks ago and been working on and off. I was looking to do colour in the near future but i would be happy posing him and rendering him in maya by the end of the month.


here are the images I used a couple as refrence images when i was building this model.
set up a vimeo account and uploaded my showreel.
https://vimeo.com/368313313
work in progress, a t pose of dr boom from blizzards warcraft. started in zbrush. this was a combation of both hard and soft surfrace. rendering was done in maya, basic lighting with no texture as of yet.
Hellboy render i started last year and came back to finished a months ago.
the pose was basied off a existing image of hellboy.

model was done in zbrush, brought into maya for UV mapping, then brought back into zbrush for colour and texture.



i made a simple background using simple shapes and toonshading for colour.
one of the first modeles to get bump maping to work but it can only be seen on the right hand.
rincewind and luggage model i done in zbrush a year ago.